![]() ![]() Please note the original player always keeps their SC purchased wearables. ![]() Station Cash wearables won't degrade at all but when you loot something. So if a player has a black ski mask and gets killed by another player, that player can wear the ski mask for a few deaths (we have durability in the game. "We've also come up with a pretty awesome idea to let players who kill other players loot stuff. Now if they'll just let me purchase the option to turn all zombies into anything else (but preferably something original like military men or palette-swapped ninja pirate zombies) then we might be onto something.With such an obvious dependence on in-game loot, Smedley also went on to explain the process a bit more: Between this, an intriguing fire system, and servers that support thousands of players (instead of the 40-125-ish of DayZ and/or Rust), I'm certainly not ready to write H1Z1 off as a symptom of the epidemic that is rampant copycatting. I'm still not sure if the world needs another post-apocalyptic survival sim, but SOE could be doing a whole lot worse here. So basically, SOE's going all-in on the "no pay-to-win" thing, which is nice given that some F2P games claim as much only to muddy the water with the odd balance busting weapon or boost that turns the level curve from agonizing uphill climb to reasonably breezy stroll. We're considering letting you see what's in them before you buy a key (ala Dota 2.). They're filled with random cool stuff from the store.
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