And finally, Star Power 3, Relentless Force II, lets Vi deal twice as much damage with Impact. Then, Star Power 2, Piltover's Finest, gives Vi more starting options to start ramping up. Her Star Power 1, Relentless Force, rewards players who keep their strongest ally alive for multiple rounds since Impact can stack. The real reason Vi is on here is due to her Star Powers. Her Champion Card is alright at best and the leveled version, while it can deal direct damage to the enemy Nexus, it needs the right combination of Relics and Passive Powers to become even somewhat "overpowered". Vi, on paper, should not be a Champion rated this high up. With that in mind, so players should really get him to at least 2 Stars before investing a lot of time toward leveling him. Still, he's a mid-cost Champion and he can be hard countered if the enemy AI properly targets him with spells or units before he scales out of control. The fact that players can even devour (AKA Capture) enemy Champions, copy them, and then play the card themselves (sometimes in the same turn) is what makes Tahm Kench so fun to play. The main reason why Tahm Kench is good is that once he's out there on the field and has the right Relics, such as Berserker's Buckle or Warmog's Armor, he is the almighty unit devourer, capturer, and copier thanks to his Star Power 2 called Long Term Contract. He's been in the main game for a long time now but the way they implemented him in PoC is making players go back and re-evaluate if they've been sleeping on him. Tahm Kench is another deceptively good mid-cost Champion and is one of the characters added to the Path of Champions (and all associated tier lists) with the Domination expansion. So, with that in mind, let's take another look through the overall best Champions to play in the PoC and rank them once again, taking all these new cards, regions, and "metas" in consideration. Sometimes, new Champions were added on a whim are weren't even part of some "event".Īdditionally, a few Champions were fine-tuned in their Starting Decks and Star Powers. These were added through multiple content updates such as the Forces from Beyond, Awakening, and Domination events. Updated November 4th, 2022 by Jacob Buchalter: Since this list was first published, Legends of Runeterra has added 17 new playable Champions into the Path of Champions Lab Mode along with a variety of other fixes, updates, and optimizations that make the game run even better. So, since this game, as well as a few others, are now a part of the Xbox Game Pass, it seems like an apt time to take a deeper look at them. All of the playable Champs in this Legends of Runeterra Lab Mode has the potential to be absurdly overpowered, but it's still possible to rank these Champs based on how easy it is to get them to this "overpowered" state. Now, each Champion has different "Star Levels" ( similar to a mechanic in Riot's Teamfight Tactics game), that unlock or upgrade new "Star Powers" for that Champion. Related: The Best League Of Legends Skins This PvE mode's core foundation is mostly the same, but the way people play and unlock different Champions is completely different. Pairs well with any region, but best with Demacia and Freljord because of their units.The Path of Champions Mode in Riot Game's Legends of Runeterraunderwent a massive overhaul in late May 2022 as part of the Worldwaker Update. Those cards can be dead in your hand you should look to trade them away when you can. Weaknesses: Shadow Isles is also a synergy based region and sometimes you have to take bad picks to get the best removal. Play mono P&Z or pair with a region with hard removal. The decks can be weak in the early stages until you pick up more champions and trade for combo pieces. Weaknesses: Being such a synergy based region, P&Z does not really pair well with other regions as a support. Pair with Demacia for unit protection, Noxus for an extra tempo boost, or Shadow Isles for hard removal. If the initial wave of elusive units get blocked or destroyed, it is hard to come back. Weaknesses: Ionia does't have a lot of large creatures or hard removal. Pair this with Shadow Isles for the ultimate control deck or with Demacia for the best midrange game Runeterra has seen. Weaknesses: Much like Demacia, the Freljord don't boast hard removal spells and can get to a point of being overwhelmed while simply stalling with Frostbite. This makes the removal of Shadow Isles or the recall effects of Ionia great supporting regions. If your board gets wiped, your combat trick could be dead draws. Weaknesses: Removal is a very important tool in Expeditions, but Demacia relies on allies and combat trick to deal with opposing units.
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